Archive for October 14, 2012
There are a few things that you will want to keep in mind when working with touch in Unity. Mobile devices pass click events with their touch events, platform dependent compilation, rotations are a special type all their own, sometimes Unity hands back one thing when you need another, collisions are odd, and much more. This is the first of many posts on the quirks of Unity.
"As long as you have certain desires about how it ought to be, you can't see how it is."
"All spiritual practices are illusions created by illusionists to escape illusion."
Just a quick note, I will be moving all my posts over from http://codersplayground.tumblr.com/ to here and eventually removing that blog just to keep things nice and clean.
Alrighty, here we are starting things off. I have been meaning to integrate my blog into my site for a while, and here it finally is. Right now I am working on a pretty interesting game project that has brought about a large number of problems already for which I will be providing solutions for. Check back to see what all you can learn regarding general coding practices, memory management, vector mathematics, Artificial Intelligence, system simulation, and more!