I would like to take this post to explain why using C# in Unity is a better idea than Javascript. If you end up not needing multiple returns for functions, non-type-specific logic, or are okay with the wonky auto-completion for Javascript, then that is okay. On the other hand, if you want to take advantage of those features, and more read on.
Archive for October 14, 2012
Important Notes on Touch Input in Unity
There are a few things that you will want to keep in mind when working with touch in Unity. Mobile devices pass click events with their touch events, platform dependent compilation, rotations are a special type all their own, sometimes Unity hands back one thing when you need another, collisions are odd, and much more. This is the first of many posts on the quirks of Unity.
Ram Dass Quotes
"As long as you have certain desires about how it ought to be, you can't see how it is."
"All spiritual practices are illusions created by illusionists to escape illusion."
Moving Things
Just a quick note, I will be moving all my posts over from http://codersplayground.tumblr.com/ to here and eventually removing that blog just to keep things nice and clean.
print('Hello World!');
Alrighty, here we are starting things off. I have been meaning to integrate my blog into my site for a while, and here it finally is. Right now I am working on a pretty interesting game project that has brought about a large number of problems already for which I will be providing solutions for. Check back to see what all you can learn regarding general coding practices, memory management, vector mathematics, Artificial Intelligence, system simulation, and more!