The Unity documentation it indicates that all public variables are made available in the inspector for direct editing. While this is handy, it is also dangerous. This article will cover a few things regarding public variables, and how to avoid them in Unity.
Tag Archive for Debugging
Long compile times are a real chore when it comes to testing things. It is especially cumbersome when all you are doing is making small edits resulting in 2 seconds worth of editing, and 2 minutes waiting for compiling.