A little while back I made mention of some Minecraft Server Automation programs that I would be working on. They were nearly finished when I had some data loss on my development machine. Sadly my backups were not very current. Fortunately this gives me the opportunity to rework the programs in a more interesting manner.
Tag Archive for Minecraft
Windows + DirectX + Minecraft Server Automation = Wat
Category: Coding, Personal Projects, Standalone |
Tags: Automation, C++, Code, Coder, Coding, Minecraft, Minecraft Server, Server, Windows
The Pain of Windows
Doing my server automation programs on the windows platform, it was inevitable that I would have to #include <Windows.h> at one point and deal with one of the many 12 argument functions it has. Alas that day has come.
Category: Standalone, Tips and Tricks |
Tags: C++, Coding, CreateProcess, Map, Minecraft, Minecraft Server, Program, Program in Program, Programception, Programming, Render, Renderer, Rendering, Server, Update, Windows
Minecraft Server Automation
I've been working on some executables to automate plugin downloading, server updating, server world backup, map rendering, and world restoration processes. The idea is to make it so you will not need to touch your Minecraft server except for major changes. This way even when Minecraft releases a new version, you will be as current as it within 24 hours (depending on compatible plugin release times).
Category: Coding, Personal Projects |
Tags: Automated, Automation, C++, Executable, Executables, Minecraft, Minecraft Server, Minecraft Server Automation, Program, Programs, Server, Server Automation, Update