Long compile times are a real chore when it comes to testing things. It is especially cumbersome when all you are doing is making small edits resulting in 2 seconds worth of editing, and 2 minutes waiting for compiling.
Tag Archive for Shaders
Avoiding Long Compile Times
Category: Coding, Napkin Western, Tips and Tricks |
Tags: Code, Compile, Compiling, Debugging, Problem Solving, Shader, Shaders, Testing, Unity