I would just like to make note that the Unity Scripting Docs have been updated. You may be wondering what exactly was updated, it seems to function the same as before. Force a refresh (Ctrl + F5 or Shift + F5) and look at the navigation bar at the top. See the new colors and layout? This is actually a significant improvement. The navigation buttons are now all on the left side above the other navigation bar, not only this but the bar below the main navigation bar is a different color which matches the currently active tab. The text color has also changed. The consistency, layout, and contrast provided by this update actually make the docs more usable. Doubt it? Well, for starters, I didn't even realize that on the sub-bar there was a link to switch from the script documentation of a class to its component documentation until after this change. Did you know that link existed?
Tag Archive for Update
Unity Docs Design Updated
I would just like to make note that the Unity Scripting Docs have been updated. You may be wondering what exactly was updated, it seems to function the same as before. Force a refresh (Ctrl + F5 or Shift + F5) and look at the navigation bar at the top. See the new colors and layout? This is actually a significant improvement. The navigation buttons are now all on the left side above the other navigation bar, not only this but the bar below the main navigation bar is a different color which matches the currently active tab. The text color has also changed. The consistency, layout, and contrast provided by this update actually make the docs more usable. Doubt it? Well, for starters, I didn't even realize that on the sub-bar there was a link to switch from the script documentation of a class to its component documentation until after this change. Did you know that link existed?
The Pain of Windows
Doing my server automation programs on the windows platform, it was inevitable that I would have to #include <Windows.h> at one point and deal with one of the many 12 argument functions it has. Alas that day has come.
Minecraft Server Automation
I've been working on some executables to automate plugin downloading, server updating, server world backup, map rendering, and world restoration processes. The idea is to make it so you will not need to touch your Minecraft server except for major changes. This way even when Minecraft releases a new version, you will be as current as it within 24 hours (depending on compatible plugin release times).